![]() A helpful synergy is with Herbalist, which provides important +Buy and allows you to topdeck a Potion together with the Alchemists. If heavy thinning is impossible, Alchemist may be useful as supplemental draw to other draw that is more efficient but less reliable (e.g., a Village / Smithy engine with no thinning). If Alchemist is the best available draw, sifters can increase your reliability by helping you to find your Potion, and even weaker thinning options such as Way of the Goat might be helpful to reduce some of your starting junk. While you may get lucky and be able to find your Potion even with some junk in the deck, your engine may completely fall apart if you don’t happen to find it. There is a dilemma, however: with good thinning, Alchemist is usually too slow, while a complete lack of thinning can make it difficult to get the reliability boost of the topdecking effect. If you have a Potion in play, Alchemist can be topdecked instead of discarded from play, guaranteeing a good start to your next turn and allowing for very consistent draw assuming you can find your Potion. One advantage Alchemist has over other forms of non-terminal draw is that it is potentially more reliable. On the other hand, if your turn generates more than and only one Buy, buying an Alchemist effectively wastes whatever additional you generated for this reason, it’s typically good to get a source of +Buy in the midgame if you plan to continue buying Alchemists. For example, if you draw a hand with only you likely cannot buy anything useful, and will not be able to afford an Alchemist this shuffle. Alchemist’s cost of can lead to awkward situations.It’s typically unwise to buy more than one Potion. Additionally, Potion itself is a stop card (thus working against the draw provided by Alchemist) and a completely different currency from normal, which means it has no use outside of buying Alchemists unless there are other worthwhile cost cards. Buying a Potion often uses up an early game Buy, and thus can have a fairly large opportunity cost. Adding a Potion to your deck can be problematic.Otherwise, buying a Potion later typically won’t pay off, as you likely won’t have enough time to buy many Alchemists. Because the earliest you can afford an Alchemist is the shuffle after you buy your first Potion, you’ll need to decide early in the game if you plan to go for Alchemists. ![]() Some effects that can help overcome this hurdle include Transport, Stonemason overpays, and Way of the Rat. This bottleneck is a fairly large limiting factor, as ideally you would add plenty of non-terminal draw to your deck as quickly as possible. Because Potion itself is a fairly weak card, you’ll typically only have one, and therefore will only be able to afford one Alchemist per shuffle.
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